While the map size is comparable to Far Cry 4, there’s a lot more going on between major points of interest. Both approaches are satisfying in different ways. Want to be stealthy? You can do that too.
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The choices that matter in Far Cry games happen within the core open world gameplay: some key fights have an ideal strategy, but there’s a lot of freedom in how to approach most of the game. The “choose your faction” narrative player choice moments from Far Cry 4 were ditched for Primal, and I was much happier with a simpler story that got out of the way as quickly as possible. Because the Izila like to enslave their neighbours and the Udam like to eat theirs, coexistence in Oros just isn’t happening, and it’s up to Takkar to make sure the Wenja come out on top.
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The game takes place in Oros, a lush valley just below an Ice Age permafrost where three early human tribes are competing for dominance: the Wenja, the tribe of the playable character, Takkar the Udam, a more Neanderthal-like, bloodthirsty tribe that still lives in caves and the Izila, a technologically superior but morally questionable tribe. The timelines of human development are definitely mucked with to support an experience consistent with what fans have come to expect from Far Cry gameplay. Far Cry Primal takes the Far Cry concept back to the Stone Age… well, technically 10,000 BCE lands in the transition between the Upper Paleolithic and the Mesolithic ages, but really, if you’re trying to put that fine a point on it, you’re taking things too seriously.